Looking at the finished watch, Eon's dad reveals the secret of 3D modeling: it's not magic, it's simple shapes.

It's all basic shapes

The watch is really just a few primitives combined and rearranged: a really squashed cylinder here, a cube there, tweaked and placed together. Once you see that, modeling stops looking scary:

Any complicated 3D thing is just simple shapes stacked and arranged. Spot the shapes, and you can build almost anything.

Meet the camera

Now a new object appears in the scene: the camera. In Blender, the camera decides what the final picture will show — like the camera that films Eon's videos, but inside the 3D world.

Snap to the camera's view

To see exactly what the camera sees, Eon presses numpad 0. Snap — the view jumps to the camera's eye. Press numpad 0 again, and it pops back to free-look.

Building view vs. camera view: you move around freely to build, then check the camera to frame the shot you'll actually show.

And of course — save often, so you never lose your work.

Try it

Look at a toy or gadget and try to "see the shapes" inside it: a cylinder body, a sphere head, cube feet. That x-ray view is how 3D artists think.