Eon and his dad are back in BeamNG, the driving game where everything bends, crashes, and crumples like real metal. Yesterday they raced cars. Today they want something much harder: take a plane mod and actually get it into the air. The catch? They have no idea how to fly it. The whole video is one long, funny puzzle of figuring it out.
What is a "mod"?
Early on, Eon's dad asks the question every gamer should know the answer to: "What does mod stand for? What is mod?" Eon nails it: a mod means you take the original thing and add a modification to it. In other words, you change the game.
BeamNG is built to be modded. Eon points out you can add mods that let cars fly, mods for helicopters, even big airliners. So before any flying happens, they warm up with two tricks they learned:
- Insert refreshes the car. Eon deliberately crashes — "first I'm going to crash the car real quick" — flips it into the sea, pops a wheel off, then hits Insert and it's instantly fixed. Knowing the reset key means you can experiment fearlessly.
- Hold Left Control + click-drag to grab and move a vehicle around the map. It takes Eon several tries ("Left control. Left control... holding left control and click drag") before it clicks — a small lesson that the exact key matters.
Hunting for a plane in the mod repository
To get an aircraft, they open the in-game mod repository and search. This part is hilariously frustrating. They want an Airbus — "A330," "A380" — but typing "plane," "airbus," and "aircraft" keeps returning the wrong stuff: a paper airplane, "planetary magnets," suspension parts. "A paper freaking airplane, man. I don't want a paper airplane!"
This is real research in action: when a search doesn't work, you change your search words and try again. Eventually they find real aircraft in the vehicle list — first a Cessna, then the plane they fly for the rest of the video: the Canadair CL-215, a water-bomber. (Eon even looks up its real name to ask for help: "the plane we are using is called the Canadair CL-215.")
Figuring out the controls the hard way
Now the real challenge. Spawn the plane, and... nothing. "I don't even know how to start the engine." Eon and his dad try key after key, ask AI for the controls, get wrong answers, and test them anyway. Bit by bit they discover the real keys:
- Hold V to ignite the engine. "The engine started. Ignition on."
- Hold T to increase throttle (power). Eon spams it — "T T T T T T..." — and watches the speed climb.
- F and H move the tail/rudder to steer left and right. When AI suggests the arrow keys, Eon corrects it from what he actually sees: "Your suggestions are wrong, because F and H gets the tail to go left and right."
They learn a genuine bit of flight too: a plane won't lift off until it reaches enough speed ("once we reach approximately 150"), and once it's up, it can glide even with the engine off — "A plane can glide and glide really far. But not Australia far."
The mouse wasn't "captured"
For a long time the plane just spins and crashes no matter what they press. Then Eon spots the problem: the mouse cursor is floating on screen but not controlling anything. "We need to capture the mouse... we want the mouse to become control."
So they go into Options > Controls > the vehicle bindings, find the roll and pitch actions, and notice Mouse X isn't assigned to anything. They bind it, hit apply — and suddenly the wings respond. "See the wings moving? That's a good sign." That's a powerful idea: sometimes the fix isn't pressing harder, it's changing a setting so the game knows what your input should do.
Sticking the landing
With ignition (V), throttle (T), steering (F/H), and the mouse now bound, they run it one last time: "If this doesn't work, I'll give up." Engine on, throttle held, speed past 100, nose up — "We're in the air!" Eon banks gently left and right, then cuts the engine to glide down. From the cockpit view he counts it in: "Landing. Three, two, one." A bump, a touchdown. "Good touchdown... Successful landing!"
After a whole video of crashes, dead ends, and wrong keys, they got a heavy water bomber off the ground and back down safely — by experimenting, looking things up, and not quitting.
Try it
Pick a game (or app) where you don't know a feature, and become a control detective. Press one key or button at a time and write down what each one does. When you get stuck, look it up — but then test the answer yourself, because Eon found the guides were sometimes wrong. Your goal: a little "controls cheat sheet" you figured out on your own, just like Eon's V-T-F-H plane.
